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Adventure Game Progress

  • Writer: Jaelen Cole
    Jaelen Cole
  • Mar 10, 2022
  • 1 min read

I have programmed a function for the player for when they submerge in water. Originally, in the lessons they have us program the player to lose health when they interact with water. But not for my game. My player can swim. Here's a sample of it in action...

Going forward, I'll try to fine tune this to where the player moves a bit slower when submerged in water so as to give usefulness to the blue sandal pickup. If you can recall, the blue sandals are one of the many pickups you can acquire that make you move as fast in water as you do on land.


On another note, I've also tried to do some full on stage design this week here's a screen shot of the current construction of the first area, Aosame...

The way I'm going about redesigning the stages from scratch is that I've imported images of the full course maps and matching the tiles appropriately over them. So far, this strategy is working pretty well, but in order for everything I've programmed so far to continue to work as intended, I'll need to keep the default overworld layout until most enemies and objects can be placed into the levels so as not to reset their properties.

 
 
 

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