Progress on the Adventure Game
- Jaelen Cole
- Jan 27, 2022
- 2 min read
Updated: Jan 27, 2022
The Development for my adventure game is a slow but steady process. For one thing, I was able to import a complete tile set for the game which can be seen here...

I tried to edit the grid to make it 16x16 so none of the tiles would be misshapen when I can get to full stage design. I've also began importing sprites for the player and the first enemy...

This is the player character and hero of this game: Takamaru, a master samurai swordsman. He was sent to investigate the rumors surrounding Murasame Castle and its surroundings. Takamaru's sword skills are nearly unrivaled and he can brandish his sword, strike an opponent, and return the blade to his belt faster than a man can blink an eye. He is also deadly with thrown weapons. He can strike an enemy with a throwing knife from far awat. Takamaru can upgrade his throwing knives to balls of flame or windmill swords, but he can only throw them if he has ammunition enough to throw them. Takamaru can also access two secret techniques, invisibility or a flash technique that defeats all nearby enemies. Not all this has been programmed yet, but I hope to replicate these abilities of his for the final game.

These guys are the basic enemies of the game, Ninjas. as you can see, they come in 8 variations depending on the area you're in. They behave similarly though so there won't be much of a problem programing them individually.
To end off, here's some brief footage of these characters in-game (note: there is no sound as I have yet to implement most of the sounds and music).
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