Working on Bosses
- Jaelen Cole
- Jul 7, 2022
- 2 min read
The only major thing left to polish for my adventure game is the Bosses. There's already the Daimyos that have been imported into the game, but still need to be programed. This link leads to a previous blog I made regarding each Daimyo and their behavior - https://jaecole056.wixsite.com/jaelencole/post/bosses
The basic programing for each is done, but I just need to edit their properties and what not in order to distinguish them as described previously.
And there's also the matter of the Final Boss that takes place in the final level, Murasame Castle...

It has two phases. It's first phase starts when you find it at the very end of Murasame Castle. It sits motionless at the back of the room, but it has two very powerful weapons at its disposal. It can send an orb forth which will bounce around the room at a high speed and it can send a little demonic face in your direction. The face is a double threat because it can hurt you as it flies by, and when it reaches one of the walls, it explodes into three pieces which bounce back in your direction. As soon as the face or ball disappears, they are immediately replaced by the statue, appearing from the middle of the statues hands. The statue is vulnerable to your attacks, but it relies on overwhelming you with its own attacks to keep you occupied. After you damage the statue enough times, it will die, and the center of the statue will hollow out. You must then travel inside the statue beginning phase 2 where you must attack the mysterious life force that has been controlling it from the inside. It looks like this...

Once you defeat this force, you will finally save Murasame Castle and the surrounding towns. I'm so close to finally realizing this project's completion. If things go well, I may even have it done before I go up for university on the 10th of August. Here's hoping.
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